Chapter and Verse: An Outsider's Overview Of Epic Games' New Language
This talk will offer a broad overview of Epic Games' Verse language, with a particular emphasis on its influences (Ontic, Icon, Curry...); its relationship to existing Epic Games languages, both implemented and unimplemented (UnrealScript, Blueprints, λℵ); its intention to serve as a new foundation for functional-logic programming (the Verse Calculus); and its novel Curry-style type system. Some discussion/speculation of Epic's motivation will be included, hopefully with audience participation.